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Damage Sim
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:
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Name:
QL Range:
-
Profession:
None Specified
Adventurer
Agent
Bureaucrat
Doctor
Enforcer
Engineer
Fixer
Keeper
Martial Artist
Meta-Physicist
Nano-Technician
Shade
Soldier
Trader
Side:
None Specified
Omni
Clan
Neutral
--Shadowlands--
Unredeemed
Redeemed
Ergo/GoS
Item Type
:
Any Type
Nanos
Weapons
Armor
Utility
Implants
Spirits
Perks
Misc
Tower
NPC Weapons
ARK/GM Items
Item Slot
:
Any Slot
Back
Belt
Chest
Ear
Eye
Feet
Hands
Head
HUD 1
HUD 2
HUD 3
Legs
LeftArm
LeftFinger
LeftHand
LeftShoulder
LeftWrist
Neck
NCU 1
NCU 2
NCU 3
NCU 4
NCU 5
NCU 6
RightArm
RightFinger
RightHand
RightShoulder
RightWrist
Util 1
Util 2
Util 3
Waist
Patch
:
>=
<=
==
11.0
12.1
12.5
12.8
12.9
13.0
13.2
13.4
13.6
13.8
14.0
14.2.1
14.4.2
14.5
14.5.1
14.6
14.7.1
14.7.5
14.7.8
14.7.10
14.8
14.9
15.0
15.0.1
15.0.2
15.0.4
15.0.5
15.0.6
15.0.7
15.2
15.2.2
15.3.0
15.4.0
15.5
15.5.3
15.5.4
15.5.5
15.6.1
15.6.6
15.6.7
15.7
15.8
15.8.2
15.8.4
15.9
16.0
16.1
16.2
16.2.2
16.2.3
16.2.6
16.3.3
16.4.4
17.0
17.1
17.2
17.3
17.4
17.5
17.6
17.7
17.8
17.9
Updated
:
>=
<=
==
11.0
14.9
15.0.1
15.0.3
15.0.4
15.0.5
15.0.6
15.1.2
15.2
15.2.2
15.3.0
15.3.2
15.4.0
option value='15.41'>15.4.1
15.5
15.5.3
15.5.4
15.5.5
15.5.6
15.6.1
15.6.4
15.6.6
15.7
15.7.1
15.8
15.8.2
15.8.4
15.8.5
15.9
16.0
16.1
16.2
16.2.2
16.2.6
16.3.3
16.4.4
17.0
17.1
17.2
17.3
17.4
17.5
17.6
17.7
17.8
17.9
Item Affects:
Any Statistic
1hBlunt
1hEdged
2hBlunt
2hEdged
AddAllDef
AddAllOff
Adventuring
AggDef
Aggressiveness
Agility
AimedShot
AssaultRifle
BeltSlots
BiologicalMetamorphosis
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Burst
ChemicalAC
ChemicalDamageModifier
Chemistry
ClanPrice
ColdAC
ColdDamageModifier
ComputerLiteracy
Concealment
CriticalIncrease
Dimach
DodgeRanged
DuckExp
ElectricalEngineering
Energy
EnergyAC
EnergyDamageModifier
EvadeClsC
FastAttack
FireAC
FireDamageModifier
FirstAid
FlingShot
FullAuto
Grenade
HealDelta
Health
HeavyWeapons
Intelligence
InterruptModifier
MapNavigation
MartialArts
MaterialCreation
MaterialMetamorphosis
MaxHealth
MaxNanoEnergy
MaxNCU
MaxReflectedChemicalAC
MaxReflectedColdAC
MaxReflectedEnergyAC
MaxReflectedFireAC
MaxReflectedMeleeAC
MaxReflectedNanoAC
MaxReflectedPoisonAC
MaxReflectedProjectileAC
MaxReflectedRadiationAC
MechanicalEngineering
MeleeAC
MeleeDamageModifier
MeleeEnergy
MeleeInit.
MG/SMG
Scale
MultiMelee
MultiRanged
NanoC.Init
NanoDamageModifier
NanoDelta
NanoPool
NanoProgramming
NanoRange
NanoResist
NPCostModifier
Parry
Perception
Pharmaceuticals
PhysicalInit.
Piercing
Pistol
PoisonAC
PoisonDamageModifier
ProjectileAC
ProjectileDamageModifier
Psychic
PsychologicalModification
Psychology
QuantumFT
RadiationAC
RadiationDamageModifier
RangedEnergy
RangedInit.
ReflectChemicalAC
ReflectColdAC
ReflectEnergyAC
ReflectFireAC
ReflectMeleeAC
ReflectNanoAC
ReflectPoisonAC
ReflectProjectileAC
ReflectRadiationAC
Rifle
Riposte
RunSpeed
Sense
SensoryImprovement
SharpObject
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldNanoAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadi ationAC
Shotgun
SkillLockModifier
SneakAttack
SpaceTime
Stamina
Strength
Swim
TrapDisarm
Treatment
Tutoring
VehicleAir
VehicleGround
VehicleWater
WeaponRange
WeaponSmithing
XP
XPModifier
Item Requirements:
==
!=
Any Statistic
1hBlunt
1hEdged
2hBlunt
2hEdged
Adventuring
Agility
AimedShot
AssaultRifle
BiologicalMetamorphosis
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Breed
Burst
Cash
CharState
ClanLevel
ClanTokens
ComputerLiteracy
Concealment
CurrentNano
Dimach
ElectricalEngineering
EnergyAC
EquippedWeapons
EvadeClsC
FastAttack
Fatness
FirstAid
Flags
FlingShot
FullAuto
GmLevel
Grenade
Health
HeavyWeapons
Intelligence
IsFightingMe
Level
MapNavigation
MapOptions
MapsA
MapsB
MartialArts
MaterialCreation
MaterialMetamorphosis
MaxHealth
MaxNanoEnergy
MechanicalEngineering
MeleeEnergy
Members
MG/SMG
MinMembers
MonsterData
Scale
MultiMelee
MultiRanged
NanoProgramming
NanoResist
NPCFamily
OmniTokens
Parry
Perception
Pets
Pharmaceuticals
Piercing
Pistol
PlayfieldType
Profession
Psychic
PsychologicalModification
Psychology
QuantumFT
RangedEnergy
RangedInit.
Rifle
Riposte
RunSpeed
SecondaryItemTemplate
SelectedTarget
SelectedTargetType
Sense
SensoryImprovement
Sex
SharpObject
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
Side
SneakAttack
SpaceTime
Stamina
Strength
Taunt
Team
TeamSide
TitleLevel
Treatment
Tutoring
VehicleAir
VehicleGround
VehicleWater
VisualProfession
WaitState
WeaponSmithing
==
!=
Any Statistic
1hBlunt
1hEdged
2hBlunt
2hEdged
Adventuring
Agility
AimedShot
AssaultRifle
BiologicalMetamorphosis
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Breed
Burst
Cash
CharState
ClanLevel
ClanTokens
ComputerLiteracy
Concealment
CurrentNano
Dimach
ElectricalEngineering
EnergyAC
EquippedWeapons
EvadeClsC
FastAttack
Fatness
FirstAid
Flags
FlingShot
FullAuto
GmLevel
Grenade
Health
HeavyWeapons
Intelligence
IsFightingMe
Level
MapNavigation
MapOptions
MapsA
MapsB
MartialArts
MaterialCreation
MaterialMetamorphosis
MaxHealth
MaxNanoEnergy
MechanicalEngineering
MeleeEnergy
Members
MG/SMG
MinMembers
MonsterData
Scale
MultiMelee
MultiRanged
NanoProgramming
NanoResist
NPCFamily
OmniTokens
Parry
Perception
Pets
Pharmaceuticals
Piercing
Pistol
PlayfieldType
Profession
Psychic
PsychologicalModification
Psychology
QuantumFT
RangedEnergy
RangedInit.
Rifle
Riposte
RunSpeed
SecondaryItemTemplate
SelectedTarget
SelectedTargetType
Sense
SensoryImprovement
Sex
SharpObject
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
Side
SneakAttack
SpaceTime
Stamina
Strength
Taunt
Team
TeamSide
TitleLevel
Treatment
Tutoring
VehicleAir
VehicleGround
VehicleWater
VisualProfession
WaitState
WeaponSmithing
==
!=
Any Statistic
1hBlunt
1hEdged
2hBlunt
2hEdged
Adventuring
Agility
AimedShot
AssaultRifle
BiologicalMetamorphosis
BodyDevelopment
Bow
BowSpecialAttack
Brawl
BreakingEntry
Breed
Burst
Cash
CharState
ClanLevel
ClanTokens
ComputerLiteracy
Concealment
CurrentNano
Dimach
ElectricalEngineering
EnergyAC
EquippedWeapons
EvadeClsC
FastAttack
Fatness
FirstAid
Flags
FlingShot
FullAuto
GmLevel
Grenade
Health
HeavyWeapons
Intelligence
IsFightingMe
Level
MapNavigation
MapOptions
MapsA
MapsB
MartialArts
MaterialCreation
MaterialMetamorphosis
MaxHealth
MaxNanoEnergy
MechanicalEngineering
MeleeEnergy
Members
MG/SMG
MinMembers
MonsterData
Scale
MultiMelee
MultiRanged
NanoProgramming
NanoResist
NPCFamily
OmniTokens
Parry
Perception
Pets
Pharmaceuticals
Piercing
Pistol
PlayfieldType
Profession
Psychic
PsychologicalModification
Psychology
QuantumFT
RangedEnergy
RangedInit.
Rifle
Riposte
RunSpeed
SecondaryItemTemplate
SelectedTarget
SelectedTargetType
Sense
SensoryImprovement
Sex
SharpObject
ShieldChemicalAC
ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Shotgun
Side
SneakAttack
SpaceTime
Stamina
Strength
Taunt
Team
TeamSide
TitleLevel
Treatment
Tutoring
VehicleAir
VehicleGround
VehicleWater
VisualProfession
WaitState
WeaponSmithing
Show Ignored Items?
Implants?
Clusters?
Arul Saba?
Non-Cast Nanos?
NPC Items?
Construct Kits?
Grafts, etc.?
Nano Parts?
Current Version:
17.9 live
Last Updated:
06.18.2008
Please select an implant profile...
Stored Profiles
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login
or
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.
Implant Layout
All
Eye
Imp
Item
Empty
AimedShot
ElectricalEngi.
MapNavigation
Rifle
Tutoring
VehicleAir
WeaponRange
Empty
Chemistry
ComputerLiteracy
Grenade
HeavyWeapons
Intelligence
MechanicalEngi.
MultiMelee
NanoC.Init.
NanoProgramming
Perception
Pharmaceuticals
Psy.Modification
QuantumFT
RangedEnergy
SensoryImpr.
Treatment
VehicleGround
VehicleWater
Empty
AssaultRifle
Bow
Concealment
MaterialCreation
MultiRanged
Pistol
Psychology
SharpObject
SneakAttack
SpaceTime
WeaponSmithing
None Selected
Exterminator Occular Enhancment
Nematet's Inner Eye
--------------------------------------------------------------------------------------------------
Unconscious Ocular Symbiant, Artillery Unit (QL1)
Moronic Ocular Symbiant, Artillery Unit (QL5)
Inattentive Ocular Symbiant, Artillery Unit (QL15)
Lethargic Ocular Symbiant, Artillery Unit (QL20)
Sleeping Ocular Symbiant, Artillery Unit (QL30)
Dispirited Ocular Symbiant, Artillery Unit (QL50)
Animated Ocular Symbiant, Artillery Unit (QL70)
Vibrating Ocular Symbiant, Artillery Unit (QL90)
Breathing Ocular Symbiant, Artillery Unit (QL100)
Running Ocular Symbiant, Artillery Unit (QL140)
Surviving Ocular Symbiant, Artillery Unit (QL150)
Active Ocular Symbiant, Artillery Unit (QL170)
Enduring Ocular Symbiant, Artillery Unit (QL190)
Persisting Ocular Symbiant, Artillery Unit (QL220)
Vigorous Ocular Symbiant, Artillery Unit (QL230)
Conscious Ocular Symbiant, Artillery Unit (QL290)
Intelligent Ocular Symbiant, Artillery Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Ocular Symbiant, Control Unit (QL1)
Moronic Ocular Symbiant, Control Unit (QL5)
Sluggish Ocular Symbiant, Control Unit (QL40)
Lulled Ocular Symbiant, Control Unit (QL60)
Animated Ocular Symbiant, Control Unit (QL70)
Moving Ocular Symbiant, Control Unit (QL80)
Residing Ocular Symbiant, Control Unit (QL130)
Running Ocular Symbiant, Control Unit (QL140)
Working Ocular Symbiant, Control Unit (QL160)
Living Ocular Symbiant, Control Unit (QL210)
Persisting Ocular Symbiant, Control Unit (QL220)
Effective Ocular Symbiant, Control Unit (QL240)
Cognizant Ocular Symbiant, Control Unit (QL270)
Alert Ocular Symbiant, Control Unit (QL280)
Intelligent Ocular Symbiant, Control Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Ocular Symbiant, Extermination Unit (QL1)
Moronic Ocular Symbiant, Extermination Unit (QL5)
Ignorant Ocular Symbiant, Extermination Unit (QL10)
Inattentive Ocular Symbiant, Extermination Unit (QL15)
Dispirited Ocular Symbiant, Extermination Unit (QL50)
Lulled Ocular Symbiant, Extermination Unit (QL60)
Animated Ocular Symbiant, Extermination Unit (QL70)
Operative Ocular Symbiant, Extermination Unit (QL110)
Surviving Ocular Symbiant, Extermination Unit (QL150)
Active Ocular Symbiant, Extermination Unit (QL170)
Growing Ocular Symbiant, Extermination Unit (QL200)
Effective Ocular Symbiant, Extermination Unit (QL240)
Cognizant Ocular Symbiant, Extermination Unit (QL270)
Alert Ocular Symbiant, Extermination Unit (QL280)
Conscious Ocular Symbiant, Extermination Unit (QL290)
Intelligent Ocular Symbiant, Extermination Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Ocular Symbiant, Infantry Unit (QL1)
Moronic Ocular Symbiant, Infantry Unit (QL5)
Neglectful Ocular Symbiant, Infantry Unit (QL25)
Sleeping Ocular Symbiant, Infantry Unit (QL30)
Sluggish Ocular Symbiant, Infantry Unit (QL40)
Lulled Ocular Symbiant, Infantry Unit (QL60)
Animated Ocular Symbiant, Infantry Unit (QL70)
Prevailing Ocular Symbiant, Infantry Unit (QL120)
Running Ocular Symbiant, Infantry Unit (QL140)
Growing Ocular Symbiant, Infantry Unit (QL200)
Living Ocular Symbiant, Infantry Unit (QL210)
Persisting Ocular Symbiant, Infantry Unit (QL220)
Vigorous Ocular Symbiant, Infantry Unit (QL230)
Excited Ocular Symbiant, Infantry Unit (QL250)
Vital Ocular Symbiant, Infantry Unit (QL260)
Alert Ocular Symbiant, Infantry Unit (QL280)
Intelligent Ocular Symbiant, Infantry Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Ocular Symbiant, Support Unit (QL1)
Moronic Ocular Symbiant, Support Unit (QL5)
Inattentive Ocular Symbiant, Support Unit (QL15)
Sleeping Ocular Symbiant, Support Unit (QL30)
Dispirited Ocular Symbiant, Support Unit (QL50)
Animated Ocular Symbiant, Support Unit (QL70)
Moving Ocular Symbiant, Support Unit (QL80)
Breathing Ocular Symbiant, Support Unit (QL100)
Prevailing Ocular Symbiant, Support Unit (QL120)
Surviving Ocular Symbiant, Support Unit (QL150)
Working Ocular Symbiant, Support Unit (QL160)
Active Ocular Symbiant, Support Unit (QL170)
Growing Ocular Symbiant, Support Unit (QL200)
Living Ocular Symbiant, Support Unit (QL210)
Excited Ocular Symbiant, Support Unit (QL250)
Vital Ocular Symbiant, Support Unit (QL260)
Intelligent Ocular Symbiant, Support Unit (QL300)
--------------------------------------------------------------------------------------------------
Despairing Spirit of Essence (QL20)
Mourning Spirit of Essence (QL130)
Oppressed Spirit of Essence (QL150)
Dispirited Spirit of Essence (QL210)
Tragic Spirit of Essence (QL250)
Weeping Spirit of Essence (QL290)
--------------------------------------------------------------------------------------------------
Bitter Spirit of True Seeing (QL1)
Blue Spirit of True Seeing (QL5)
Discouraged Spirit of True Seeing (QL25)
Dismal Spirit of True Seeing (QL30)
Grave Spirit of True Seeing (QL60)
Heartsick Spirit of True Seeing (QL80)
Melancholic Spirit of True Seeing (QL110)
Mourning Spirit of True Seeing (QL130)
Pathetic Spirit of True Seeing (QL160)
Poor Spirit of True Seeing (QL190)
Rejected Spirit of True Seeing (QL200)
Dispirited Spirit of True Seeing (QL210)
Sorrowful Spirit of True Seeing (QL230)
Tragic Spirit of True Seeing (QL250)
Unhappy Spirit of True Seeing (QL270)
--------------------------------------------------------------------------------------------------
Bitter Spirit of Discerning Weakness (QL1)
Blue Spirit of Discerning Weakness (QL5)
Comfortless Spirit of Discerning Weakness (QL10)
Grave Spirit of Discerning Weakness (QL60)
Heartsick Spirit of Discerning Weakness (QL80)
Joyless Spirit of Discerning Weakness (QL90)
Lonely Spirit of Discerning Weakness (QL100)
Pessimistic Spirit of Discerning Weakness (QL170)
Pitiable Spirit of Discerning Weakness (QL180)
Rejected Spirit of Discerning Weakness (QL200)
Somber Spirit of Discerning Weakness (QL220)
Sorrowful Spirit of Discerning Weakness (QL230)
Sorry Spirit of Discerning Weakness (QL240)
Unhappy Spirit of Discerning Weakness (QL270)
Weeping Spirit of Discerning Weakness (QL290)
Wistful Spirit of Discerning Weakness (QL300)
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300
Head
Imp
Item
Empty
Bio.Metamorphosis
BowSpecialAttack
Chemistry
ComputerLiteracy
FirstAid
Intelligence
MaterialCreation
Mat.Metamorphosis
MaxNanoEnergy
MechanicalEngi.
MeleeEnergy
NanoC.Init
NanoProgramming
NanoResist
Pharmaceuticals
PoisonAC
Psychic
Psy.Modification
Psychology
QuantumFT
RangedEnergy
SensoryImpr.
SpaceTime
Treatment
VehicleGround
VehicleWater
Empty
Dimach
ElectricalEngi.
MapNavigation
NanoPool
RangedInit.
WeaponSmithing
Empty
Perception
Sense
TrapDisarm
Tutoring
VehicleAir
None Selected
Cortex of the Executioner
Cyborg Head Implant
Parasitic Brain Implant
Skull of the Ancient
The Primeval Skull
--------------------------------------------------------------------------------------------------
Unconscious Brain Symbiant, Artillery Unit (QL1)
Moronic Brain Symbiant, Artillery Unit (QL5)
Sleeping Brain Symbiant, Artillery Unit (QL30)
Sluggish Brain Symbiant, Artillery Unit (QL40)
Lulled Brain Symbiant, Artillery Unit (QL60)
Moving Brain Symbiant, Artillery Unit (QL80)
Breathing Brain Symbiant, Artillery Unit (QL100)
Operative Brain Symbiant, Artillery Unit (QL110)
Prevailing Brain Symbiant, Artillery Unit (QL120)
Residing Brain Symbiant, Artillery Unit (QL130)
Running Brain Symbiant, Artillery Unit (QL140)
Awakened Brain Symbiant, Artillery Unit (QL180)
Growing Brain Symbiant, Artillery Unit (QL200)
Persisting Brain Symbiant, Artillery Unit (QL220)
Excited Brain Symbiant, Artillery Unit (QL250)
Vital Brain Symbiant, Artillery Unit (QL260)
Conscious Brain Symbiant, Artillery Unit (QL290)
Intelligent Brain Symbiant, Artillery Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Brain Symbiant, Control Unit (QL1)
Moronic Brain Symbiant, Control Unit (QL5)
Neglectful Brain Symbiant, Control Unit (QL25)
Sleeping Brain Symbiant, Control Unit (QL30)
Lulled Brain Symbiant, Control Unit (QL60)
Moving Brain Symbiant, Control Unit (QL80)
Operative Brain Symbiant, Control Unit (QL110)
Running Brain Symbiant, Control Unit (QL140)
Working Brain Symbiant, Control Unit (QL160)
Active Brain Symbiant, Control Unit (QL170)
Growing Brain Symbiant, Control Unit (QL200)
Vigorous Brain Symbiant, Control Unit (QL230)
Excited Brain Symbiant, Control Unit (QL250)
Cognizant Brain Symbiant, Control Unit (QL270)
Intelligent Brain Symbiant, Control Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Brain Symbiant, Extermination Unit (QL1)
Moronic Brain Symbiant, Extermination Unit (QL5)
Inattentive Brain Symbiant, Extermination Unit (QL15)
Neglectful Brain Symbiant, Extermination Unit (QL25)
Animated Brain Symbiant, Extermination Unit (QL70)
Vibrating Brain Symbiant, Extermination Unit (QL90)
Breathing Brain Symbiant, Extermination Unit (QL100)
Prevailing Brain Symbiant, Extermination Unit (QL120)
Surviving Brain Symbiant, Extermination Unit (QL150)
Active Brain Symbiant, Extermination Unit (QL170)
Awakened Brain Symbiant, Extermination Unit (QL180)
Growing Brain Symbiant, Extermination Unit (QL200)
Persisting Brain Symbiant, Extermination Unit (QL220)
Vigorous Brain Symbiant, Extermination Unit (QL230)
Excited Brain Symbiant, Extermination Unit (QL250)
Cognizant Brain Symbiant, Extermination Unit (QL270)
Intelligent Brain Symbiant, Extermination Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Brain Symbiant, Infantry Unit (QL1)
Moronic Brain Symbiant, Infantry Unit (QL5)
Ignorant Brain Symbiant, Infantry Unit (QL10)
Lethargic Brain Symbiant, Infantry Unit (QL20)
Neglectful Brain Symbiant, Infantry Unit (QL25)
Lulled Brain Symbiant, Infantry Unit (QL60)
Vibrating Brain Symbiant, Infantry Unit (QL90)
Operative Brain Symbiant, Infantry Unit (QL110)
Residing Brain Symbiant, Infantry Unit (QL130)
Running Brain Symbiant, Infantry Unit (QL140)
Working Brain Symbiant, Infantry Unit (QL160)
Awakened Brain Symbiant, Infantry Unit (QL180)
Alert Brain Symbiant, Infantry Unit (QL280)
Conscious Brain Symbiant, Infantry Unit (QL290)
Intelligent Brain Symbiant, Infantry Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Brain Symbiant, Support Unit (QL1)
Moronic Brain Symbiant, Support Unit (QL5)
Neglectful Brain Symbiant, Support Unit (QL25)
Sleeping Brain Symbiant, Support Unit (QL30)
Dispirited Brain Symbiant, Support Unit (QL50)
Lulled Brain Symbiant, Support Unit (QL60)
Moving Brain Symbiant, Support Unit (QL80)
Prevailing Brain Symbiant, Support Unit (QL120)
Working Brain Symbiant, Support Unit (QL160)
Enduring Brain Symbiant, Support Unit (QL190)
Living Brain Symbiant, Support Unit (QL210)
Persisting Brain Symbiant, Support Unit (QL220)
Vigorous Brain Symbiant, Support Unit (QL230)
Excited Brain Symbiant, Support Unit (QL250)
Vital Brain Symbiant, Support Unit (QL260)
Alert Brain Symbiant, Support Unit (QL280)
Intelligent Brain Symbiant, Support Unit (QL300)
--------------------------------------------------------------------------------------------------
Bitter Spirit of Clear Thought (QL1)
Blue Spirit of Clear Thought (QL5)
Depressed Spirit of Clear Thought (QL15)
Dreary Spirit of Clear Thought (QL40)
Heartsick Spirit of Clear Thought (QL80)
Joyless Spirit of Clear Thought (QL90)
Lonely Spirit of Clear Thought (QL100)
Miserable Spirit of Clear Thought (QL120)
Nostalgic Spirit of Clear Thought (QL140)
Oppressed Spirit of Clear Thought (QL150)
Rejected Spirit of Clear Thought (QL200)
Sorrowful Spirit of Clear Thought (QL230)
Tragic Spirit of Clear Thought (QL250)
Weeping Spirit of Clear Thought (QL290)
Wistful Spirit of Clear Thought (QL300)
--------------------------------------------------------------------------------------------------
Bitter Essence Brain Spirit (QL1)
Blue Essence Brain Spirit (QL5)
Comfortless Essence Brain Spirit (QL10)
Discouraged Essence Brain Spirit (QL25)
Dismal Essence Brain Spirit (QL30)
Gloomy Essence Brain Spirit (QL50)
Grave Essence Brain Spirit (QL60)
Heartsick Essence Brain Spirit (QL80)
Joyless Essence Brain Spirit (QL90)
Miserable Essence Brain Spirit (QL120)
Pathetic Essence Brain Spirit (QL160)
Pessimistic Essence Brain Spirit (QL170)
Pitiable Essence Brain Spirit (QL180)
Poor Essence Brain Spirit (QL190)
Somber Essence Brain Spirit (QL220)
Weeping Essence Brain Spirit (QL290)
Wistful Essence Brain Spirit (QL300)
--------------------------------------------------------------------------------------------------
Bitter Brain Spirit of Offence (QL1)
Blue Brain Spirit of Offence (QL5)
Comfortless Brain Spirit of Offence (QL10)
Dismal Brain Spirit of Offence (QL30)
Heartsick Brain Spirit of Offence (QL80)
Lonely Brain Spirit of Offence (QL100)
Melancholic Brain Spirit of Offence (QL110)
Nostalgic Brain Spirit of Offence (QL140)
Oppressed Brain Spirit of Offence (QL150)
Rejected Brain Spirit of Offence (QL200)
Dispirited Brain Spirit of Offence (QL210)
Somber Brain Spirit of Offence (QL220)
Sorry Brain Spirit of Offence (QL240)
Tragic Brain Spirit of Offence (QL250)
Upset Brain Spirit of Offence (QL280)
Weeping Brain Spirit of Offence (QL290)
Wistful Brain Spirit of Offence (QL300)
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Ear
Imp
Item
Empty
MaxNCU
Perception
XPModifier
Empty
Concealment
NPCostModifier
Psychology
Tutoring
VehicleAir
Empty
Intelligence
MapNavigation
Psychic
Psy.Modification
VehicleGround
VehicleWater
None Selected
--------------------------------------------------------------------------------------------------
Unconscious Ear Symbiant, Artillery Unit (QL1)
Moronic Ear Symbiant, Artillery Unit (QL5)
Ignorant Ear Symbiant, Artillery Unit (QL10)
Lethargic Ear Symbiant, Artillery Unit (QL20)
Sleeping Ear Symbiant, Artillery Unit (QL30)
Sluggish Ear Symbiant, Artillery Unit (QL40)
Lulled Ear Symbiant, Artillery Unit (QL60)
Moving Ear Symbiant, Artillery Unit (QL80)
Breathing Ear Symbiant, Artillery Unit (QL100)
Operative Ear Symbiant, Artillery Unit (QL110)
Residing Ear Symbiant, Artillery Unit (QL130)
Running Ear Symbiant, Artillery Unit (QL140)
Surviving Ear Symbiant, Artillery Unit (QL150)
Active Ear Symbiant, Artillery Unit (QL170)
Awakened Ear Symbiant, Artillery Unit (QL180)
Vital Ear Symbiant, Artillery Unit (QL260)
Cognizant Ear Symbiant, Artillery Unit (QL270)
Intelligent Ear Symbiant, Artillery Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Ear Symbiant, Control Unit (QL1)
Moronic Ear Symbiant, Control Unit (QL5)
Ignorant Ear Symbiant, Control Unit (QL10)
Sleeping Ear Symbiant, Control Unit (QL30)
Sluggish Ear Symbiant, Control Unit (QL40)
Animated Ear Symbiant, Control Unit (QL70)
Operative Ear Symbiant, Control Unit (QL110)
Running Ear Symbiant, Control Unit (QL140)
Surviving Ear Symbiant, Control Unit (QL150)
Working Ear Symbiant, Control Unit (QL160)
Active Ear Symbiant, Control Unit (QL170)
Awakened Ear Symbiant, Control Unit (QL180)
Enduring Ear Symbiant, Control Unit (QL190)
Persisting Ear Symbiant, Control Unit (QL220)
Vital Ear Symbiant, Control Unit (QL260)
Cognizant Ear Symbiant, Control Unit (QL270)
Intelligent Ear Symbiant, Control Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Ear Symbiant, Extermination Unit (QL1)
Moronic Ear Symbiant, Extermination Unit (QL5)
Sluggish Ear Symbiant, Extermination Unit (QL40)
Dispirited Ear Symbiant, Extermination Unit (QL50)
Lulled Ear Symbiant, Extermination Unit (QL60)
Moving Ear Symbiant, Extermination Unit (QL80)
Vibrating Ear Symbiant, Extermination Unit (QL90)
Prevailing Ear Symbiant, Extermination Unit (QL120)
Working Ear Symbiant, Extermination Unit (QL160)
Awakened Ear Symbiant, Extermination Unit (QL180)
Enduring Ear Symbiant, Extermination Unit (QL190)
Growing Ear Symbiant, Extermination Unit (QL200)
Living Ear Symbiant, Extermination Unit (QL210)
Vigorous Ear Symbiant, Extermination Unit (QL230)
Excited Ear Symbiant, Extermination Unit (QL250)
Cognizant Ear Symbiant, Extermination Unit (QL270)
Intelligent Ear Symbiant, Extermination Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Ear Symbiant, Infantry Unit (QL1)
Moronic Ear Symbiant, Infantry Unit (QL5)
Neglectful Ear Symbiant, Infantry Unit (QL25)
Sluggish Ear Symbiant, Infantry Unit (QL40)
Animated Ear Symbiant, Infantry Unit (QL70)
Vibrating Ear Symbiant, Infantry Unit (QL90)
Breathing Ear Symbiant, Infantry Unit (QL100)
Residing Ear Symbiant, Infantry Unit (QL130)
Running Ear Symbiant, Infantry Unit (QL140)
Working Ear Symbiant, Infantry Unit (QL160)
Active Ear Symbiant, Infantry Unit (QL170)
Growing Ear Symbiant, Infantry Unit (QL200)
Living Ear Symbiant, Infantry Unit (QL210)
Excited Ear Symbiant, Infantry Unit (QL250)
Cognizant Ear Symbiant, Infantry Unit (QL270)
Alert Ear Symbiant, Infantry Unit (QL280)
Intelligent Ear Symbiant, Infantry Unit (QL300)
--------------------------------------------------------------------------------------------------
Unconscious Ear Symbiant, Support Unit (QL1)
Moronic Ear Symbiant, Support Unit (QL5)
Sleeping Ear Symbiant, Support Unit (QL30)
Sluggish Ear Symbiant, Support Unit (QL40)
Dispirited Ear Symbiant, Support Unit (QL50)
Lulled Ear Symbiant, Support Unit (QL60)
Animated Ear Symbiant, Support Unit (QL70)
Vibrating Ear Symbiant, Support Unit (QL90)
Breathing Ear Symbiant, Support Unit (QL100)
Operative Ear Symbiant, Support Unit (QL110)
Surviving Ear Symbiant, Support Unit (QL150)
Working Ear Symbiant, Support Unit (QL160)
Awakened Ear Symbiant, Support Unit (QL180)
Growing Ear Symbiant, Support Unit (QL200)
Persisting Ear Symbiant, Support Unit (QL220)
Effective Ear Symbiant, Support Unit (QL240)
Intelligent Ear Symbiant, Support Unit (QL300)
--------------------------------------------------------------------------------------------------
Bitter Spirit of Essence Whispered (QL1)
Blue Spirit of Essence Whispered (QL5)
Depressed Spirit of Essence Whispered (QL15)
Despairing Spirit of Essence Whispered (QL20)
Discouraged Spirit of Essence Whispered (QL25)
Gloomy Spirit of Essence Whispered (QL50)
Lonely Spirit of Essence Whispered (QL100)
Pathetic Spirit of Essence Whispered (QL160)
Pitiable Spirit of Essence Whispered (QL180)
Poor Spirit of Essence Whispered (QL190)
Rejected Spirit of Essence Whispered (QL200)
Somber Spirit of Essence Whispered (QL220)
Sorrowful Spirit of Essence Whispered (QL230)
Sorry Spirit of Essence Whispered (QL240)
Tragic Spirit of Essence Whispered (QL250)
Unhappy Spirit of Essence Whispered (QL270)
Upset Spirit of Essence Whispered (QL280)
Wistful Spirit of Essence Whispered (QL300)
--------------------------------------------------------------------------------------------------
Bitter Spirit of Knowledge Whispered (QL1)
Blue Spirit of Knowledge Whispered (QL5)
Comfortless Spirit of Knowledge Whispered (QL10)
Depressed Spirit of Knowledge Whispered (QL15)
Dreary Spirit of Knowledge Whispered (QL40)
Gloomy Spirit of Knowledge Whispered (QL50)
Grieving Spirit of Knowledge Whispered (QL70)
Heartsick Spirit of Knowledge Whispered (QL80)
Joyless Spirit of Knowledge Whispered (QL90)
Melancholic Spirit of Knowledge Whispered (QL110)
Pitiable Spirit of Knowledge Whispered (QL180)
Poor Spirit of Knowledge Whispered (QL190)
Dispirited Spirit of Knowledge Whispered (QL210)
Somber Spirit of Knowledge Whispered (QL220)
Sorrowful Spirit of Knowledge Whispered (QL230)
Upset Spirit of Knowledge Whispered (QL280)
Wistful Spirit of Knowledge Whispered (QL300)
--------------------------------------------------------------------------------------------------
Bitter Spirit of Strength Whispered (QL1)
Blue Spirit of Strength Whispered (QL5)
Depressed Spirit of Strength Whispered (QL15)
Dismal Spirit of Strength Whispered (QL30)
Grave Spirit of Strength Whispered (QL60)
Grieving Spirit of Strength Whispered (QL70)
Heartsick Spirit of Strength Whispered (QL80)
Lonely Spirit of Strength Whispered (QL100)
Melancholic Spirit of Strength Whispered (QL110)
Pathetic Spirit of Strength Whispered (QL160)
Pessimistic Spirit of Strength Whispered (QL170)
Poor Spirit of Strength Whispered (QL190)
Rejected Spirit of Strength Whispered (QL200)
Sorrowful Spirit of Strength Whispered (QL230)
Troubled Spirit of Strength Whispered (QL260)
Upset Spirit of Strength Whispered (QL280)
Weeping Spirit of Strength Whispered (QL290)
Wistful Spirit of Strength Whispered (QL300)
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